What anomalies do

Raise an Anomaly anomalies are the creatures you unlock by hatching stolen eggs. Once placed at your plot, they generate cash over time and can be fed to gain levels. That creates the central progression loop: steal, hatch, place, earn, feed, and upgrade.

This is an observed, incomplete roster, not a complete database. It includes only names that were clear in the game. Check your live collection for creatures added or renamed after this page was written.

Observed and incomplete anomaly roster

AnomalyWhat Was Clearly ObservedWhat Is Not Established
BattyA bat-like hatch with a scary face; produced cash and accepted foodFixed hatch odds or maximum income
Dragon SnailA dragon-and-snail creature; showed a comparatively strong income result in the sessionPermanent tier or guaranteed egg source
SCP-079A computer-like anomaly hatched from a large egg and produced strong incomeExact base rate across versions
Silver LeftoversA food-like anomaly; reached level four and displayed about $3,000 per second in that recordingUniversal level-four income
Pet RocksA grouped rock-like hatch that generated useful incomeRarity, cap, or fixed egg match
BuddyA small walking companion-like anomaly that displayed strong income in the sessionGuaranteed stats or hatch location

The figures mentioned in the observations belong to one recorded session and can change with balance updates, bonuses, levels, and lab effects. Use each anomaly’s current display in your plot for real decisions.

How to judge a new hatch

Do not keep a creature only because its model looks rare. Check four things:

  1. Compare its cash per second with the anomaly it could replace.
  2. Check its current level. A fresh hatch is not a fair comparison with a heavily fed creature.
  3. Think about its food cost before committing to more levels.
  4. Look at your plot space. A decent creature can still be the wrong choice when every slot has a stronger earner.

An unusual name does not make a good roster. Keep the creatures that pay for your next speed, plot, food, and lab purchases.

Hatching is only the start

After the hatch, place the creature and feed it. The official game description explicitly connects feeding baby anomalies with leveling them up. Current gameplay also shows creatures growing larger and increasing income after food is used.

The food shop had burgers, pizza, sandwiches, and Eyeball Soup. One Eyeball Soup gave SCP-079 a large level jump in a playthrough, but one feeding does not create a complete XP table. Read the level change and shop stock in your server.

Income and roster replacement

Placed anomalies generate cash per second. Early creatures can begin with small values, while later hatches or fed creatures can produce much more. Bonuses from lab systems such as Toy Roller artifacts can also affect the economy shown on your plot.

Use this replacement rule:

If Your Plot Shows…Then…
Open spacePlace the new hatch and observe it
Full space and a much weaker earnerConfirm the sell control, then replace carefully
Similar income between two creaturesKeep the one that needs less immediate food
Unknown new creatureTest its starting display before selling a strong earner

One observed player sold a very large creature because its income stayed low relative to a newer anomaly. Size alone is not an economy stat.

Be careful with unclear names

Batty, Dragon Snail, SCP-079, Silver Leftovers, Pet Rocks, and Buddy were clear enough to include. Other names were too muddled to use safely, so they are left out.

When your hatch shows a name not listed here, trust the label visible in your live collection or plot UI. Do not force it into a similar-sounding entry from a video.

Grow the roster without stalling

Build income with reachable eggs before pushing into zones whose guards are much faster. Better cash supports treadmill and lab upgrades, which opens safer access to more targets. Keep a hatch slot ready and replace low earners only after checking the current sell action.

That loop expands your collection without draining your progress. A failed run in a high zone earns nothing. An ordinary hatch can still improve the income that pays for your next attempt.

FAQ

Is this the complete Raise an Anomaly roster?

No. It is explicitly an observed and incomplete roster based on clearly identifiable creatures in current gameplay.

Which anomalies have been clearly observed?

Batty, Dragon Snail, SCP-079, Silver Leftovers, Pet Rocks, and Buddy were clearly identifiable. Other ambiguous names are excluded.

What do placed anomalies do?

They generate cash over time. You can feed them to gain levels, grow them, and improve their contribution to your plot.

Does a larger anomaly always make more money?

No fixed size-to-income rule is established. Compare the cash-per-second display shown on each creature rather than judging its model.

How do I unlock more anomalies?

Steal eggs from guarded areas, carry them to your base, hatch them, and place the results. More speed helps you reach and escape from harder targets.